Interview with Danny Lee from XGI

First of all, could you please introduce yourself to our readers?

My name is Danny Lee & I am the new Corporate Marketing Manager with XGI. I am handling media relations, corporate branding, & all corporate marketing related activities.

Could you please give us a brief overview of XGI’s current products and how are they positioned against competing products?

What can we expect from XGI regarding driver support and releases?

XGI fans can expect new driver/beta releases every 2-4 weeks. XGI software team is working overtime to provide the most synchronized drivers with the most games compatible on the market.

Can you tell us more about Linux drivers?

XGI foresees the rapid growth in Linux market. Thus, we are working hard on meeting demands for this market sector. Currently, XGI supports REDHAT, Mandrake, & SuSE with 3D acceleration. Furthermore, XGI provides 2D-only open source for Linux Developers.

XGI recently had a major design win with Dell for the Inspiron 5160 notebook. Can you tell us more about this and what we can expect for the future?

Dell Inspiron 5160 is using our XP5 because of the following reasons:
– optimized for low power consumption notebooks
– low thermal requirements
– higher performance with less power needed
– Integrated Digital Display
– TrueVideo Accelerator

XGI fans can expect other big name design-ins in the mobile market. Dell Recognition means Top-of-Line Quality Assurance, and trust from global notebook industry leader. Thus, XGI shall have more opportunities with other big names.

Will XGI licence IGP solutions in the near future?

Not at this moment.

Can you tell us what you think about PCI-Express?

XGI Foresees PCIE to be the main market trend next year. Thus, our products next year are all PCIE native.

Could you tell us more about the new features of the next generation (XG45 and XG47)?

The only specs we can release at this time is PCIE Native and Shader Model 3.0 for XG45, and Shader Model 2.0 for XG47. Also, the new driver interface has been redesigned. The new interface is redesigned for better usage of customers.

Could you tell us more about the XG45/XG47 specs? (pipelines, TMU, HSR, overdraw reduction, Broadbahn, etc.)?

The only specs we can release at this time is PCIE Native and Shader Model 3.0 for XG45, and Shader Model 2.0 for XG47.

Will XG45 and XG47 be 0.13nm or 0.9nm?


Can you tell us what type of shader improvements we can expect from the XG45 over the current generation?

XG45 is Shader Model 3.0 and XG47 is Shader Model 2.0. This design is to satisfy the mainstream/higher market vs the value market.

What are the differences betweeen the XG47 and the current generation of cards?

XG45 & XG47 have totally redesigned cores. So the customers can anticipate better performance, new core technology, and the right products satisfying their true needs.

Will the XG45/47 cores be available in DUO flavors?

DUO technology is always behind our engineers minds. However, depending on market needs and cost-effective calculation, we will decide whether to include DUO technology when we launch next generation product.

Will XGI be using DDR3 Ram or DDR2?

Actually XG45/47 will be using DDR1. XGI design our solutions to best target our customers’ needs. Though DDR2 & DDR3 will be in trend starting next year, they are more expensive. Thus, our goal is to provide cost-effective solutions with same level, if not better, performance. After careful market analysis, we decided to use DDR1 to best satisfy our customers’ true needs: to provide cost effective graphics solution that is competitive in mainstream and value markets.

Can we expect some type of AIW or Personal Cinema cards from XGI in the near future?

Not at this moment.

Could you tell us what to expect after the XG45/47 ?

After XG45/47, there will be better performance & Longhorn Advanced Scheduling Support.

Would it be possible for the XG45-47 to give the users more options to configure in the drivers?

We will tune the drivers to best performance for next generation. This is to save our customers trouble of having to tune every time or for different games. To save our customers trouble and provide best performance, we have tuned our drivers to give the best performance based on different games.

Thank you for your time and patience. Is there anything else you would like to tell our readers?

XGI will continue our RD & Designing efforts to satisfy customers’ true demands. Unlike companies who drive customers to buy into expensive but not practical products, XGI provide products that are most cost effective for customers. At the same time, these products have the similar high performance. In the future, XGI will create extremely high end products that are more affordable than our competitors.

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